What if you roll a 1 in trouble?

Failed to get answers. Failed to get answers. Answer: When someone “pops” a red number one, that player’s turn ends, and everyone else gets to move a new marker out onto the playing board.

What does Double Trouble mean in the game Trouble?

XX If you land on Double Trouble space by exact count, you take another turn!( But if you pop a 6 and land on Double Trouble, you take only one additional turn, not two.) Did you receive the instruction sheet?

What does the Red 1 mean on Trouble?

RED 1: means the other player can move one out if they can, you don’t move that turn.

Can you jump your own player in Trouble?

There is nothing in the rules that says you can’t jump over your own piece.

What happens if you roll a 6 in trouble?

When you pop a 6, you can either move a new peg out to START, or move a peg already in the playing track. Then pop again. If you pop any other number, move one of your pegs already in the playing track.

Can you pass your own peg in trouble?

You cannot land on your own pegs. The Finish Line: When a peg has moved once around the gameboard, it enters its matching color FINISH line. A peg can not go around the gameboard more than once.

Can you land on yourself in trouble?

This includes an opponent’s piece being on your “Start” when you roll a 6 and are able to move a piece from “Home” to “Start.” You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish.

What does a red one mean in trouble?

RED 1: means the other player can move one out if they can, you don’t move that turn. DOUBLE Xs: if you stop on them you get another turn. You are allowed to pass your pieces, if you stop on any piece they are sent home.

How does double Trouble work in Trouble?

In Trouble, players may only get one extra move on any given turn. If you land on a Double Trouble space by any number, you take one additional turn. Happy gaming!

What do you roll to get out in trouble?

Trouble game rules state to move your pieces from Home to Start, you must roll a 6. If you do not roll a 6, and no pieces are in play (all pieces are still on your “Home”), then your turn is over.

What are the rules for the trouble game?

Trouble Game Rules 1 Components 2 Object of the Game. Be the first player to move all four of your colored pegs around the game board and into your FINISH line. 3 Game Pla. A turn consists of one pop and a move (if possible). Important: If a number 6 is popped, the player gets an additional pop and move.

How to play Trouble with only two players?

Setup. 1 Each player selects 4 pegs of one color and places them in the matching color HOME. If only two people are playing, each can play with two sets of 2 Who Starts the Game: Each player rolls the die by pressing the POP-O-MATIC once, then letting go. The player who pops the highest number goes first.

Can you land on your own pieces in trouble?

You may not land on your own pieces, including to move onto Start. Per Trouble game rules, to win the game, you must be the first player to move all your pieces into the your Finish. You must roll an exact number to move your pieces into an empty “Finish” spot.

What happens when you do not roll a 6 in trouble?

If you do not roll a 6, and no pieces are in play (all pieces are still on your “Home”), then your turn is over. Once one or more pieces has been moved from Home to Start, you move your pieces around the board based on the number rolled on your turn. Whenever you roll a 6, you get to roll the die and move your pieces again.