How do you blend shapes in Maya?
Right-click in an empty area of the Shape Editor and choose Add Blend Shape Deformer to use automatic settings. In the Animation menu set, select Anim Deform > (Create) Blend Shape > . In the Rigging or Modeling menu sets, select Deform > (Create) Blend Shape > .
How do you blend shapes together?
Create a blend with the Make Blend command
- Select the objects you want to blend.
- Choose Object > Blend > Make. Note: By default, Illustrator calculates the optimum number of steps to create a smooth color transition. To control the number of steps or distance between steps, set blending options.
How do you create a shape in Maya?
Draw a polygon
- Select Mesh Tools > Create Polygon Tool.
- Click to place the first vertex. Maya places vertices on the ground plane unless you snap them to existing geometry.
- Click to place the next vertex.
- Place another vertex.
- Do any of the following:
How do you use Blend?
Draw a circle, hold Opt/Alt+Shift and drag it across the artboard to create a duplicate. Now select both shapes and go to Object>Blend>Make (or hit Cmd/Ctrl+Opt/Alt+B) to create a blend between the two. Illustrator will produce a default blend, which might not be what you want.
What are blend shapes in blender?
Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys may be called “morph targets” or “blend shapes”. The most popular use cases for shape keys are in character facial animation and in tweaking and refining a skeletal rig.
How do you make a 3D model in Maya?
Creating NURBS primitives To create a NURBS primitive 3D object (surface), open the Curves/Surfaces shelf and click any of the 3D shape icons in the middle of the shelf. You can also choose Create > NURBS Primitives and then select an option from the submenu.